Friday, November 28, 2008
Recently Garena and my com both crashed, so wc3 and dota r no more for me. this utter torment would cling to me trhoughout the whole hols, COULD u beliecve that?! a whole hols without the comp and dota. i am broken down and having suicidal thoughts. any advice or condolescenes would be appreciated - pls send to mi email.
enuf of teh crap. had to make do with AI maps when i get fking bored, cos of no ggc or bnet. however, found the most imba hero in dota that ever existed. and the top position belongs to Astral Trekker. Below u will ssee the true power of itt
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Wanderer, The Astral Trekker
Stats
Description
Melee Hero
Strength - 25+3.0
Agility - 18+1.5
Intelligence - 16+1.6
Attack range of 128.
Movement speed of 300.
Skills:
Entrapment
Causes an enemy to be bound to the ground so it cannot move
Level 1 - 2.5 seconds
Level 2 - 5.0 seconds
Level 3 - 7.5 seconds
Level 4 - 10 seconds
Cooldown - 12 seconds
Manacost - 75
Comments: QUITE IMBA. 10 second net, basically lasts twice as long as Naga Siren's with lower cooldown and manacost. AND REMEMBER, just like Naga Siren, this skill goes through Magic immunity. AND it also reveals invisible units which have been netted! Anti-windwalk, anti-lothars, anti BKB... btw, since the duration is the same as a BKB, you can net an Avatared hero, laugh at him in chat while standing just out of his attack range, then close into stomp range when he enters cooldown.
This skill alone would be gamebreaking, but he's also got:
War Stomp
Slams the ground, stunning and damaging enemy units
Level 1 - 25 damage, 3 second stun
Level 2 - 50 damage, 4 second stun
Level 3 - 75 damage, 5 second stun
Level 4 - 100 damage, 6 second stun
Cooldown - 6 seconds
Manacost - 90
AOE - 250/300/350/400.
Comments: IMBA IMBA IMBA. Seriously, 6 second stun? With 6 second cooldown? OK, the damage is only 100, but the stun duration... makes Centaur cry from feeling inadequate. Heroes are affected for the full duration, (unlike dismember, cyclone, etc). HOWEVER. For some bizzare reason, permastun does not quite occur. Overflow blames the 0.47 cast point, but I think that the stun duration is slightly less than the cooldown time. Anyhow, you can stop them getting away by either moving into their escape path, or, simpler, just net them. Anyhow, this skill would be well worth spamming even if it cost 300 mana... but it only costs 90. LOL.
Pulverize
The Astral Trekker strikes with such force that his blows deal bonus damage over a small splash radius
Level 1 - Each attack adds 14 damage
Level 2 - Each attack adds 28 damage
Level 3 - Each attack adds 42 damage
Level 4 - Each attack adds 56 damage
Passive
Comments: When I read these descriptions I was thinking to myself, "oh, is that all? Sounds rather NON-Imba..." Later on while testing him out, I realized that this skill, while easily his weakest skill, is still rather strong... this extra damage is applied in a small splash radius, thus is unaffected by critical strikes and such. Still, 56 extra damage is not to be sneered at. Compared to Leviathan's Anchor Smash, this skill does more overall damage at higher levels, and is weaker than Anchor Smash at lower levels.
Giant Growth
(Ulti)
Grants increased hit points, armor, damage and spell immunity
Level 1 - 250 hit points, 10 damage and 5 armor. Lasts 50 seconds
Level 2 - 500 hit points, 20 damage and 10 armor. Lasts 65 seconds
Level 3 - 750 hit points, 30 damage and 15 armor. Lasts 80 seconds
Cooldown - 160/130/100 seconds
Manacost - 150
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the amount of disables say for themselves. 10 sec net with perma stun SKILL. the numbers, mana cost and duration say for themselves. in case ur wondering, its model is same as spiritbreaker, hence the complete remodelling. it only existed during the early dota versions which was like 5.03 or wad. but removed for obvious reasons. pffft.
Pwnager
6:51 PM
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